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Python For Young Learner

102 students enrolled

Overview

Python is a powerful yet simple computer programming language that is perfect for kids because it reads a lot like the English language .

Watch sample lesson

Sample from Python For Young Learner with Teacher B

Learning objectives

  • Logical Reasoning and Structured Thinking: Learning to code requires breaking down large, complex problems into smaller, manageable steps. This process, often called computational thinking, helps children develop a systematic approach to any challenge.

  • Enhanced Problem-Solving Skills: Python encourages a trial-and-error approach where kids learn to identify the most efficient solutions. Debugging code—finding and fixing errors—is a primary way kids build resilience and perseverance when faced with difficulties.

  • Creative Expression: Python is a "creative canvas" where kids can turn their unique ideas into tangible projects like custom video games, interactive stories, and digital art.

  • Academic Reinforcement: Programming helps visualize abstract mathematical concepts, such as geometry and statistical analysis, making math more engaging and practical.

Syllabus

  • Section 1

Modules

  1. Module 1: Introduction & Getting Started PythonModule 1: Introduction & Getting Started Focuses on the environment and the first lines of code. What is Python? Exploring its use in daily life (Google, NASA, Instagram). Installation & Setup: Downloading the official Python interpreter and using the IDLE editor. Your First Program: Writing and running a "Hello World" message. Basic Math: Using Python as a calculator with +, -, *, /.
  2. Module 2: Building Blocks (Variables & Data)Teaching how programs store and handle information. Variables: Creating "buckets" to hold data and rules for naming them. Data Types: Distinguishing between Integers (whole numbers), Floats (decimals), Strings (text), and Booleans (True/False). Input & Output: Using input() to talk to the user and print() to show results. YouTube YouTube +6
  3. Module 3: Logic & Control FlowEnabling programs to make decisions and repeat tasks. Conditions: Using if, elif, and else to control what happens next. Operators: Comparing values using >, <, ==, and !=. Loops: Repeating actions with for loops (fixed count) and while loops (until a condition changes). GeeksforGeeks GeeksforGeeks +6
  4. Module 4: Working with CollectionsStoring multiple pieces of data together. Lists: Organizing items (like a shopping list) and accessing them via index. Dictionaries: Storing pairs of information (like a word and its definition). Tuples & Sets: Brief intro to immutable (unchangeable) and unique collections. GeeksforGeeks GeeksforGeeks +5
  5. Module 5: Functions & Modularity Learning how to reuse code and organize larger programs. Defining Functions: Grouping code into reusable blocks. Arguments & Parameters: Passing information into a function. Modules: Importing pre-made code (e.g., random, math).
  6. Module 6: Projects & Creative CodingApplying skills to fun, visual, or interactive tasks. Turtle Graphics: Drawing shapes and art using the Turtle module. Game Development: Creating simple text adventures or basic 2D games with libraries like Pygame. GUI Basics: Building windows, buttons, and labels with Tkinter.

Teacher B

Instructor

Duration
10
Price
$99.97
Prerequisites
Computer basic
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